Free download fable the lost chapters for pc






















I'm Stood In the middle of the local town, looking for something to do. On a curious whim, I remove all of my clothes. I'm sporting a set of Union Jack Y-fronts. Spying a nearby crate, I smash it open. A sudden holler goes up from behind me: "I saw that! That's naughty! As I turn around, a small brat is running full-pelt for the nearest guard. An unlucky chicken feels my annoyance as I boot it across the square. Still nearly naked as the guards near, I flip the finger at them and make a mad dash for the other end of town with my entourage in tow.

Imaginary Benny Hill music plays in my head. The guards finally catch me, take all my money in fines and dump me outside of town in nothing but my patriotic kecks.

A nearby guard calls me "arseface. I fart and laugh to myself. Welcome, ladies and gentleman to the world of Fable.

A world in which the traditional trappings of a fantasy RPG swords, spells, stats - check collide head-on with the phenomenon of cause and effect meaning that pretty much every action you take will have some result in game, from your choice of haircut to whose blood you decide to spill. It's a simple concept, but one that's carried off with great aplomb, allowing you to play either the godly hero who gains power and respect through helping out the locals, or the dastardly anti-hero who steals everything that's not nailed down, beats up small children and throws a 'kiss my arse' gesture to anyone pot afraid to look.

Lionhead has always been one to try something a bit new and Fable's no different, starting you off as a wee nipper and taking you all the way through your character's life, right through to the pension and Just For Men' at the end. Over time, your actions will start to impact upon your character's appearance. Enjoy picking fights and stealing stuff? Then watch as your character's skin turns pale, horns start to protrude from your forehead and flies gather around your napper.

Prefer helping out the locals? Then your skin will start to glow, you'll get a halo and faint butterflies will encircle you. While the story progresses through the completion of the main missions, there's tons of extra content to be found too: fist-fighting, grave-digging, property development, card games and getting drunk to name a few. Of course, you could just get pissed down your local, come home, throw up and badger your partner for sex.

Just like real life really. Everything looks pretty tasty too running through the upgraded graphics engine and Lionhead's seen right to not only give the graphics a swift boot up the arse, but also extend the improvements to new spells, expressions, missions, regions and more. These aren't just crappy tacked-on extras either - an in-game brothel where you can choose to man-whore yourself out for extra moolah and a massive extra section based after the end of the original are just some of the fantastic extensions to the tale.

One of Fable's most refreshing facets is its attempt to tell an RPG tale in a lighter and more humorous style than normal.

Its use of strong British accents, bizarre side quests magic mushrooms anybody? Having so far sung its praises, we should mention the drawbacks too. If you play games just for the challenge, you'll be disappointed - Fable's not set to tax either your grey matter or your fingertips although the 'lost chapters' at the end definitely provides much more of a task.

Also, despite having the extra third, it's still a tad on the short side for an RPG. The main factor in the game is good and evil. Good deeds bring you reputation, personal peace of mind, a halo over your head. The bad ones - wife violence, beating children, helping demons - will make your look evil, and people will bypass you..

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Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. A few characters from the earlier version participate in the storyline more actively and have their own quests.

Additional content includes new buildings, monsters, weapons, spells, items, and armor. The game expands the main plot of the original release, continuing it beyond the final confrontation as well as adding nine new areas and sixteen quests.

The protagonist also has more expressions and ways of communicating with people at his disposal. In the computer versions players have the ability to create their own tattoo designs and import them into the game.

Unlike most instances of hype gone wild, stories of how incredible Fable was going to be were delivered straight from the horses mouth - Peter Molyneux - the brainchild designer. Unfortunately for everyone involved including the gamers and Mr. Molyneux, his creative eyes were far bigger than his development stomach and huge portions of the game, mechanics to boot, were sliced and diced so the game could actually end its 5 year development cycle and hit the shelves already.

What gamers played wasn't even close to what was promised and while the game sold 1. I played Fable but not all of the way through. Why, you ask? Because I thought it was crap.

That's why. It was as linear as the first Crash Bandicoot game and less engrossing. Sure I can be a bad guy and wear tattoos and scare people, but I can also turn off the Xbox and load up another game that I like even more.

You have to love the infinite choices we're given in this reality, eh? And I didn't have to cut my hair, eat a burger, get a tattoo, steal a car or talk to the local prostitute.

I just turned it off. I'm assuming Mr. Molyneux thinks that PC gamers and RPG enthusiasts who look down their nose at consoles will 'get' Fable more than the street urchins who love Halo 2. I'm here to tell him that I sincerely doubt it. Considering Miyamoto's incredible and far superior adventure Legend Of Zelda: Ocarina of Time was far more dynamic and open than Fable same with Wind Waker and those games came out years ago, I have a feeling that putting bandaids on a game that was flawed to begin with, probably isn't a good idea.



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