The game expands the plot and adds several missions that are not in the film, such as escorting special forces through the building or rescuing various hostages stuck on different floors of the building.
We are presented with 5 types of firearms, as well as a Zippo lighter and a Motorola radio, which can be used for various tasks. The game has 20 missions in different places of the building "Nakatomi Plaza", from the parking lot to the roof.
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Box Front. Box Back. Box Inside Left. Box Inside Right. Disc 1. Disc 2. EMBED for wordpress. You'll use the MP5 to the near-exclusion of all else, because ammo for it is plentiful while being scarce for the other weapons. There are a few unforgivably maddening moments.
Certain scripted events, like a firefight between the terrorists and SWAT team, would be much more effective if it did something to hide the fact that the terrorists are invincible found out by sniping 35 rounds into the head of one of them. Progress cannot be made unless you follow a specific course through the level, then amusingly witness the last of the untouchable terrorists go down just as you round a corner.
While I'm a fan of cinematic moments in games, they should blend with the surrounding action cf. Half-Life , and not be clumsily and restrictively imposed on the gamer. Oh, and the dramatic final confrontation with the hostage-holding Gruber is rendered somewhat farcical when Gruber's apparently iron-skulled head allows him to withstand multiple high-velocity rounds with barely an 'ouch'.
At one point it's possible to wander round behind Hans and shoot him in the back without fear of hitting Holly. The game couldn't handle such underhanded tactics, though, as Hans left Holly, who continued to act as if being strangled, and backed off towards the window, still acting as though he had a hostage. I emptied a few dozen rounds of ammo into him, but he didn't seem to mind. The game is well behind its peers in execution and presentation, and fails to do anything interesting with the Die Hard license.
On the whole, an eminently forgettable title that will do nothing for the reputation of film tie-in games. Screenshots from MobyGames. Steve Cheng 0 point. Krisztian 0 point. Wraithchylde 0 point. Can't get the game to start, have the original disc, and even tried the download here, patched, and cracked, will not start. Any ideas? GoldenWolfe -1 point. Blackheart 0 point. Im using win 7 64bit Durukan 0 point. Clyde3D 0 point. There is an "improvement" mod for this game at moddb!
Bruce Willis -3 points. Camo 1 point. I am not sure how to get this game running. Morale also plays a vital role in your encounters. As Chris explains, "Morale determines how well the Al reacts to you. How the player acts and reacts to individual situations determines his morale and in return determines how hard the game may be. The system helps, but not forces, the player to be sympathetic to his surroundings. Charging into a room while looking for a bomb I desperately needed to diffuse, a group of loitering heavies instantly dived for cover, rolled out of danger and shot at me from behind tables.
It may not have been Medal Of Honor quality, but it certainly surprised the hell out of me. With a whole host of weapons at your disposal and many mission goals, including saving Argyle the gormless limo driver in the parkade, surely you remember him?
Because that would be sad, Martin. Oh yes. In the grand scheme of things, Nakatomi Plaza really should consider itself lucky that it wasn't born human. Conceived in a heaving moment of misdirected lust in a sweaty garage, it would have grown into an obese, universally ridiculed but deeply intelligent adolescent described as having a "lovely personality" by sycophantic half-friends who actually mean: "they look like they were dropped at birth and let loose in a lard factory.
So what am I trying to say here? It looks rubbish? It has hidden depths, which could be missed by the casual, undiscerning onlooker? A quick glance around these pages will simply reinforce the former.
Go on. Have a look. You know you want to. There, you see, I told you it looked bad.
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