Everyone gains the quest and any quest items, and only one person needs to speak to the quest giver upon completion, but if someone else goes around picking up quests, you'll know nothing more about the story than what the quest log provides, unless they read the dialog to you.
The final problem with multiplayer is the lack of a way to set treasure dispersion, beyond sharing gold evenly. Quest rewards are given individually, and you can only see the quest rewards for your own party, but treasure in the field is on a first-come, first-serve basis. Someone quick on the Collect All button could easily take some of the best drops before you even knew they were there. It would've been nice to have the option to set various types of treasure division.
The graphics in Dungeon Siege II aren't much of an improvement over its predecessor, but this isn't really a bad thing. The original's graphics still hold up, and the only real problem is that there's so much stuff on the screen that it can be difficult to even find your characters, let alone the hordes of enemies coming at you.
Even the desert areas are filled with shrubs, ruined buildings, boxes, crates, barrels, and more. You'll come to rely on the red dots on your mini-map just to keep track of what's going on in front of you. A word about the mini-map: the blue dots on the screen indicate something you can interact with, such as a button, lever, or chest. Keep your eye out for these tiny blue pixels. If the graphics in Dungeon Siege II are good, the same can't be said for the sound.
Music and sound effects are fine, but the voice acting leaves much to be desired. Some of it is decent, certainly bearable, but quite a few of the voice actors are just terrible. Despite some of its problems, Dungeon Siege II is truly fun to play. The monsters come at you in waves, and it's still a simple thrill to watch your party cleave through them like a knife through butter. Icky, bloody butter. Using your powers to deliver an incredible super blow and watching gibs fly across the screen is always worth a giggle, and the sweet, sweet sound that means a set piece has dropped is pure music.
While it never strays too far from the standard action-RPG formula, Dungeon Siege II stands as one of the most solid games in its genre to date. An improved story, questing system, and plenty to do means that if you were a fan of the original and are in need of some good hacking and slashing, you should pick this one up. Combat is handled in a point-and-click fashion; when the player character fights alone, it resembles the action-based fights of Diablo.
However, other characters may join the party as well, at which point combat flows in real time, somewhat similarly to the semi-automated party battles of Ultima VII. It is possible to build formations and assign basic tactics to the party as well. When a character's health drops to zero, it becomes unconscious, and if left alone it will regenerate back to life.
Other party members can speed up the healing process with spells. On the other hand if the enemies keep attacking the character will eventually die, and only resurrection spells can bring it back from the dead.
Unlike other role-playing games, there are no classes, but characters can improve up to four skills: melee, ranged, nature magic and combat magic.
Advancing in a skill is done by simply using it. The characters become better at melee attacks if they fight with melee weapons, they can master nature magic if they cast nature spells, and so on. He gives the shield to Valdis, revealing that he is a Dark Wizard. Valdis tries to destroy the shield with the Sword of Zaramoth, but when he strikes the shield, his sword shatters instead. Valdis and the player character resume the battle, in which Valdis is killed. Multiple players can cooperate in separate-but-allied parties.
There is a total limit of eight characters, though only four can be player-controlled. Purchased pets count towards this limit but summoned creatures from spells do not. There is an unsupported «old school» mode in multiplayer, allowing up to eight players to play simultaneously. For LAN and Internet play, saved games are stored on the players' own computers. For GameSpy play, saved games and characters are stored on GameSpy's servers.
The GameSpy environment limits the amount of online cheating that can take place, but as of late beta, the possibility still existed. GameSpy characters can be downloaded from the GameSpy servers to players' computers, where they can then be used for Internet, LAN, and single-player games.
The reverse is not true: GameSpy characters can only be created and leveled on the GameSpy network itself. GS network supports only original games; pirate copies are blocked due to CD-Key control.
Online play may therefore also not be possible with a second-hand game. Dungeon Siege 2 for PC. Just download torrent and start playing it. Chinese Windows 7 Iso Download. The installation often requires the user to enter a valid serial number to proceed.
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